An all-ages tabletop RPG of brave children, wild imagination, and heartfelt adventure
Prepare to embark on a series of daring deeds across the strange lands of The Daydream in CRESCENT 2E: the second edition of the critically acclaimed feelings-delving role-playing game.
Inside await rules for crafting your own whimsical tale full of breathtaking landscapes and unlikely friends. Play to discover stories of daring deeds and fantastical creatures—of calm afternoon naps and of promises whispered under starlight.
Will you find a way back home?
By Ema Acosta
Mythworks
Crescent: Core Rules

YOU ARE AN EXILE:
a teenage misfit who barely ekes by at society’s edge. You grew up in a world that cast you aside and deemed you perverse. You learned to hide or fight, never able to live free.
Tough luck. Your misfortune led you down a wicked path and now you’ve been charged with a fatal crime and sentenced to death by exile in The Below: a nightmarish underside where tarnished souls like yours are sent to rot.
Those above think they’ve ridden themselves of you, but instead you’ve resolved to escape. With only a band of fellow outcasts by your side and nothing left to mourn, you will cut across The Nightmare Lands and blaze a path back home no matter what it takes.
You shall escape, die in the attempt, or worse.
By Ema Acosta
Mythworks
Exile: Core Rules
