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SLUGBLASTER:

(Kickflip Over A Quantum Centipede)

An interdimensional punk TTRPG about teenagehood, rebellion, and portal-hopping sci-fi misadventure!

You are a teenage hoverboarder.

A Slugblaster.

You and your friends have discovered portals to other dimensions, a dangerous and exhilarating escape with a singular aim: explore strange worlds, pull off incredible tricks, and go viral while doing it!

Will you become a legend across dimensions? 

Or end up lost, broken, or dragged back home by consequences you cannot outrun?

What's in the book?

  • A streamlined Forged in the Dark system that lets you tell stories of high-energy action and reckless adventure
  • Rules for collaborative, player-driven sandbox campaigns and cinematic, free-form play
  • Systems for performing tricks, pulling off stylish moves, and looking cool while doing it
  • Gear-hacking and component-collecting that lets you modify equipment and build strange new tech
  • Fame and popularity mechanics, including gaining fans, earning sponsorships, and becoming a star
  • Narrative downtime systems where you build your personal story between adventures
  • High-stakes mechanics that push toward chaotic, third-act disasters
  • Rules for fast-paced chases across bizarre and dangerous dimensions
  • Details on a wide range of strange worlds and scenarios, including abandoned malls, alien jungles, and surreal party dimensions
  • Guidance for creating characters such as rich kids with experimental gear, laid-back losers with strange companions, or otherworldly beings riding impossible boards
  • Evocative art and bold visual design that captures the chaotic, colorful energy of the game

Quinns Quest Reviews: "There's a Skating RPG, and it's a Masterpiece"

  • "Just read through SLUGBLASTER, and wow it is fantastic! Highly, highly recommended."John Harper, designer of Blades in the Dark

  • "I have never had more fun reading a game manual."Sam Leigh of @GoblinMixtape

  • "It made me feel 20 years younger and a thousand years old at the same time." Chris Lowry in Tabletop Gaming

  • “A combination of all the elements that make a game unique and readable and playable and beautiful and innovative and evocative and... fun?” — Alex Sprague, IGDN Events Coordinator

  • "I read Slugblaster and now I have to redesign my game" Riley Daniels

  • "Strong Mountain Dew-brained sensibilities... A beautiful art-style combined with THE best page layouts I've ever seen in a game" Zayda The Forward Thinker